VRage.Game.ModAPI.Ingame
MyInventoryItem
Assembly: VRage.Game.dll
public struct MyInventoryItem: IComparable<MyInventoryItem>, IEquatable<MyInventoryItem>
Snapshot of inventory item at the moment of query. Not updated afterwards!
Fields
| Member | Description |
|---|---|
| Amount | Amount of stacked items. Kg or count, based on item type. |
| ItemId | Id of item, unique within a single inventory. |
| Type | Type of inventory item. |
Constructors
| Member | Description |
|---|---|
| MyInventoryItem(MyItemType, uint, MyFixedPoint) |
Methods
| Member | Description |
|---|---|
| CompareTo(MyInventoryItem) | |
| Equals(MyInventoryItem) | |
| Equals(object) | |
| GetHashCode() | |
| ToString() |
Implements: