Assembly: VRage.Math.dll

public class Base27Directions

Base 26 directions and Vector3.Zero Each component is only 0,-1 or 1;

Fields

Member Description
static Directions
static DirectionsInt

Constructors

Member Description
Base27Directions()

Methods

Member Description
static GetDirection(Vector3) Vector must be normalized, allowed values for components are: 0, 1, -1, 0.707, -0.707, 0.577, -0.577
static GetDirection(Vector3I)
static GetDirection(ref Vector3)
static GetDirection(ref Vector3I)
static GetForward(ref Quaternion)
static GetUp(ref Quaternion)
static GetVector(int)
static GetVector(Direction)
static GetVectorInt(int)
static GetVectorInt(Direction)
static IsBaseDirection(ref Vector3)
static IsBaseDirection(ref Vector3I)
static IsBaseDirection(Vector3)