VRageMath
Base27Directions
Assembly: VRage.Math.dll
public class Base27Directions
Base 26 directions and Vector3.Zero Each component is only 0,-1 or 1;
Fields
| Member | Description |
|---|---|
| static Directions | |
| static DirectionsInt |
Constructors
| Member | Description |
|---|---|
| Base27Directions() |
Methods
| Member | Description |
|---|---|
| static GetDirection(Vector3) | Vector must be normalized, allowed values for components are: 0, 1, -1, 0.707, -0.707, 0.577, -0.577 |
| static GetDirection(Vector3I) | |
| static GetDirection(ref Vector3) | |
| static GetDirection(ref Vector3I) | |
| static GetForward(ref Quaternion) | |
| static GetUp(ref Quaternion) | |
| static GetVector(int) | |
| static GetVector(Direction) | |
| static GetVectorInt(int) | |
| static GetVectorInt(Direction) | |
| static IsBaseDirection(ref Vector3) | |
| static IsBaseDirection(ref Vector3I) | |
| static IsBaseDirection(Vector3) |