VRageMath
BoundingBox2I
Assembly: VRage.Math.dll
public struct BoundingBox2I: IEquatable<BoundingBox2I>
Defines an axis-aligned box-shaped 3D volume.
Fields
| Member | Description |
|---|---|
| Max | The maximum point the BoundingBox2I contains. |
| Min | The minimum point the BoundingBox2I contains. |
Properties
| Member | Description |
|---|---|
| Center | Calculates center |
| Extents | |
| HalfExtents | |
| Height | |
| Size | Size |
| Width |
Constructors
| Member | Description |
|---|---|
| BoundingBox2I(Vector2I, Vector2I) |
Methods
| Member | Description |
|---|---|
| static CreateFromHalfExtent(Vector2I, int) | |
| static CreateFromHalfExtent(Vector2I, Vector2I) | |
| static CreateFromPoints(IEnumerable |
Creates the smallest BoundingBox2I that will contain a group of points. |
| static CreateInvalid() | |
| static CreateMerged(BoundingBox2I, BoundingBox2I) | Creates the smallest BoundingBox2I that contains the two specified BoundingBox2I instances. |
| static CreateMerged(ref BoundingBox2I, ref BoundingBox2I, out BoundingBox2I) | Creates the smallest BoundingBox2I that contains the two specified BoundingBox2I instances. |
| Area() | |
| Contains(BoundingBox2I) | Tests whether the BoundingBox2I contains another BoundingBox2I. |
| Contains(ref BoundingBox2I, out ContainmentType) | Tests whether the BoundingBox2I contains a BoundingBox2I. |
| Contains(Vector2I) | Tests whether the BoundingBox2I contains a point. |
| Contains(ref Vector2I, out ContainmentType) | Tests whether the BoundingBox2I contains a point. |
| Equals(BoundingBox2I) | Determines whether two instances of BoundingBox2I are equal. |
| Equals(object) | Determines whether two instances of BoundingBox2I are equal. |
| GetCorners() | Gets an array of points that make up the corners of the BoundingBox2I. |
| GetCorners(Vector2I[]) | Gets the array of points that make up the corners of the BoundingBox2I. |
| GetCornersUnsafe(*Vector2I) | |
| GetHashCode() | Gets the hash code for this instance. |
| GetIncluded(Vector2I) | |
| Include(ref Vector2I) | return expanded aabb (abb include point) |
| Include(Vector2I) | |
| Include(Vector2I, Vector2I, Vector2I) | |
| Include(ref Vector2I, ref Vector2I, ref Vector2I) | |
| Include(ref BoundingBox2I) | return expanded aabb (abb include point) |
| Include(BoundingBox2I) | |
| Inflate(int) | |
| InflateToMinimum(Vector2I) | |
| Intersect(BoundingBox2I) | Returns bounding box which is intersection of this and box It's called 'Prunik' Result is invalid box when there's no intersection (Min > Max) |
| Intersects(BoundingBox2I) | Checks whether the current BoundingBox2I intersects another BoundingBox2I. |
| Intersects(ref BoundingBox2I) | |
| Intersects(ref BoundingBox2I, out bool) | Checks whether the current BoundingBox2I intersects another BoundingBox2I. |
| Perimeter() | |
| Scale(Vector2I) | |
| ToString() | Returns a String that represents the current BoundingBox2I. |
| Translate(Vector2I) | Translate |
Implements: