VRageMath
BoundingFrustum
Assembly: VRage.Math.dll
public class BoundingFrustum: IEquatable<BoundingFrustum>
Defines a frustum and helps determine whether forms intersect with it.
Fields
| Member | Description |
|---|---|
| static CornerCount | Specifies the total number of corners (8) in the BoundingFrustum. |
Properties
| Member | Description |
|---|---|
| Bottom | Gets the bottom plane of the BoundingFrustum. |
| Far | Gets the far plane of the BoundingFrustum. |
| Item | |
| Left | Gets the left plane of the BoundingFrustum. |
| Matrix | Gets or sets the Matrix that describes this bounding frustum. |
| Near | Gets the near plane of the BoundingFrustum. |
| Planes | |
| Right | Gets the right plane of the BoundingFrustum. |
| Top | Gets the top plane of the BoundingFrustum. |
Constructors
| Member | Description |
|---|---|
| BoundingFrustum() | |
| BoundingFrustum(Matrix) |
Methods
| Member | Description |
|---|---|
| Contains(ref BoundingBox) | Checks whether the current BoundingFrustum contains the specified BoundingBox. |
| Contains(ref BoundingBox, out ContainmentType) | Checks whether the current BoundingFrustum contains the specified BoundingBox. |
| Contains(BoundingFrustum) | Checks whether the current BoundingFrustum contains the specified BoundingFrustum. |
| Contains(Vector3) | Checks whether the current BoundingFrustum contains the specified point. |
| Contains(ref Vector3, out ContainmentType) | Checks whether the current BoundingFrustum contains the specified point. |
| Contains(BoundingSphere) | Checks whether the current BoundingFrustum contains the specified BoundingSphere. |
| Contains(ref BoundingSphere, out ContainmentType) | Checks whether the current BoundingFrustum contains the specified BoundingSphere. |
| Equals(BoundingFrustum) | Determines whether the specified BoundingFrustum is equal to the current BoundingFrustum. |
| Equals(object) | Determines whether the specified Object is equal to the BoundingFrustum. |
| GetCorners() | Gets an array of points that make up the corners of the BoundingFrustum. ALLOCATION! |
| GetCorners(Vector3[]) | Gets an array of points that make up the corners of the BoundingFrustum. |
| GetCornersUnsafe(*Vector3) | |
| GetHashCode() | Gets the hash code for this instance. |
| Intersects(BoundingBox) | Checks whether the current BoundingFrustum intersects the specified BoundingBox. |
| Intersects(ref BoundingBox, out bool) | Checks whether the current BoundingFrustum intersects a BoundingBox. |
| Intersects(BoundingFrustum) | Checks whether the current BoundingFrustum intersects the specified BoundingFrustum. |
| Intersects(Plane) | Checks whether the current BoundingFrustum intersects the specified Plane. |
| Intersects(ref Plane, out PlaneIntersectionType) | Checks whether the current BoundingFrustum intersects a Plane. |
| Intersects(Ray) | Checks whether the current BoundingFrustum intersects the specified Ray. |
| Intersects(ref Ray, out float?) | Checks whether the current BoundingFrustum intersects a Ray. |
| Intersects(BoundingSphere) | Checks whether the current BoundingFrustum intersects the specified BoundingSphere. |
| Intersects(ref BoundingSphere, out bool) | Checks whether the current BoundingFrustum intersects a BoundingSphere. |
| ToString() | Returns a String that represents the current BoundingFrustum. |
Implements: