Assembly: VRage.Math.dll

public class BoundingFrustumD: IEquatable<BoundingFrustumD>

Defines a frustum and helps determine whether forms intersect with it.

Fields

Member Description
static CornerCount Specifies the total number of corners (8) in the BoundingFrustumD.

Properties

Member Description
Bottom Gets the bottom plane of the BoundingFrustumD.
Far Gets the far plane of the BoundingFrustumD.
Item
Left Gets the left plane of the BoundingFrustumD.
Matrix Gets or sets the Matrix that describes this bounding frustum.
Near Gets the near plane of the BoundingFrustumD.
Right Gets the right plane of the BoundingFrustumD.
Top Gets the top plane of the BoundingFrustumD.

Constructors

Member Description
BoundingFrustumD()
BoundingFrustumD(MatrixD)

Methods

Member Description
Contains(BoundingBoxD) Checks whether the current BoundingFrustumD contains the specified BoundingBoxD.
Contains(ref BoundingBoxD, out ContainmentType) Checks whether the current BoundingFrustumD contains the specified BoundingBoxD.
Contains(BoundingFrustumD) Checks whether the current BoundingFrustumD contains the specified BoundingFrustumD.
Contains(Vector3D) Checks whether the current BoundingFrustumD contains the specified point.
Contains(ref Vector3D, out ContainmentType) Checks whether the current BoundingFrustumD contains the specified point.
Contains(BoundingSphereD) Checks whether the current BoundingFrustumD contains the specified BoundingSphere.
Contains(ref BoundingSphereD, out ContainmentType) Checks whether the current BoundingFrustumD contains the specified BoundingSphere.
Equals(BoundingFrustumD) Determines whether the specified BoundingFrustumD is equal to the current BoundingFrustumD.
Equals(object) Determines whether the specified Object is equal to the BoundingFrustumD.
GetCorners() Gets an array of points that make up the corners of the BoundingFrustumD. ALLOCATION!
GetCorners(Vector3D[]) Gets an array of points that make up the corners of the BoundingFrustumD.
GetCornersUnsafe(*Vector3D)
GetHashCode() Gets the hash code for this instance.
Intersects(BoundingBoxD) Checks whether the current BoundingFrustumD intersects the specified BoundingBoxD.
Intersects(ref BoundingBoxD, out bool) Checks whether the current BoundingFrustumD intersects a BoundingBoxD.
Intersects(BoundingFrustumD) Checks whether the current BoundingFrustumD intersects the specified BoundingFrustumD.
Intersects(PlaneD) Checks whether the current BoundingFrustumD intersects the specified Plane.
Intersects(ref PlaneD, out PlaneIntersectionType) Checks whether the current BoundingFrustumD intersects a Plane.
Intersects(RayD) Checks whether the current BoundingFrustumD intersects the specified Ray.
Intersects(ref RayD, out double?) Checks whether the current BoundingFrustumD intersects a Ray.
Intersects(BoundingSphereD) Checks whether the current BoundingFrustumD intersects the specified BoundingSphere.
Intersects(ref BoundingSphereD, out bool) Checks whether the current BoundingFrustumD intersects a BoundingSphere.
ToString() Returns a String that represents the current BoundingFrustumD.

Implements: