VRageMath
BoundingFrustumD
Assembly: VRage.Math.dll
public class BoundingFrustumD: IEquatable<BoundingFrustumD>
Defines a frustum and helps determine whether forms intersect with it.
Fields
| Member | Description |
|---|---|
| static CornerCount | Specifies the total number of corners (8) in the BoundingFrustumD. |
Properties
| Member | Description |
|---|---|
| Bottom | Gets the bottom plane of the BoundingFrustumD. |
| Far | Gets the far plane of the BoundingFrustumD. |
| Item | |
| Left | Gets the left plane of the BoundingFrustumD. |
| Matrix | Gets or sets the Matrix that describes this bounding frustum. |
| Near | Gets the near plane of the BoundingFrustumD. |
| Right | Gets the right plane of the BoundingFrustumD. |
| Top | Gets the top plane of the BoundingFrustumD. |
Constructors
| Member | Description |
|---|---|
| BoundingFrustumD() | |
| BoundingFrustumD(MatrixD) |
Methods
| Member | Description |
|---|---|
| Contains(BoundingBoxD) | Checks whether the current BoundingFrustumD contains the specified BoundingBoxD. |
| Contains(ref BoundingBoxD, out ContainmentType) | Checks whether the current BoundingFrustumD contains the specified BoundingBoxD. |
| Contains(BoundingFrustumD) | Checks whether the current BoundingFrustumD contains the specified BoundingFrustumD. |
| Contains(Vector3D) | Checks whether the current BoundingFrustumD contains the specified point. |
| Contains(ref Vector3D, out ContainmentType) | Checks whether the current BoundingFrustumD contains the specified point. |
| Contains(BoundingSphereD) | Checks whether the current BoundingFrustumD contains the specified BoundingSphere. |
| Contains(ref BoundingSphereD, out ContainmentType) | Checks whether the current BoundingFrustumD contains the specified BoundingSphere. |
| Equals(BoundingFrustumD) | Determines whether the specified BoundingFrustumD is equal to the current BoundingFrustumD. |
| Equals(object) | Determines whether the specified Object is equal to the BoundingFrustumD. |
| GetCorners() | Gets an array of points that make up the corners of the BoundingFrustumD. ALLOCATION! |
| GetCorners(Vector3D[]) | Gets an array of points that make up the corners of the BoundingFrustumD. |
| GetCornersUnsafe(*Vector3D) | |
| GetHashCode() | Gets the hash code for this instance. |
| Intersects(BoundingBoxD) | Checks whether the current BoundingFrustumD intersects the specified BoundingBoxD. |
| Intersects(ref BoundingBoxD, out bool) | Checks whether the current BoundingFrustumD intersects a BoundingBoxD. |
| Intersects(BoundingFrustumD) | Checks whether the current BoundingFrustumD intersects the specified BoundingFrustumD. |
| Intersects(PlaneD) | Checks whether the current BoundingFrustumD intersects the specified Plane. |
| Intersects(ref PlaneD, out PlaneIntersectionType) | Checks whether the current BoundingFrustumD intersects a Plane. |
| Intersects(RayD) | Checks whether the current BoundingFrustumD intersects the specified Ray. |
| Intersects(ref RayD, out double?) | Checks whether the current BoundingFrustumD intersects a Ray. |
| Intersects(BoundingSphereD) | Checks whether the current BoundingFrustumD intersects the specified BoundingSphere. |
| Intersects(ref BoundingSphereD, out bool) | Checks whether the current BoundingFrustumD intersects a BoundingSphere. |
| ToString() | Returns a String that represents the current BoundingFrustumD. |
Implements: