CreateShadow
Summary
public static MatrixD CreateShadow(Vector3D lightDirection, Plane plane)
Creates a Matrix that flattens geometry into a specified Plane as if casting a shadow from a specified light source.
Returns
Parameters
Summary
public static void CreateShadow(ref Vector3D lightDirection, ref Plane plane, out MatrixD result)
Fills in a Matrix to flatten geometry into a specified Plane as if casting a shadow from a specified light source.