Assembly: VRage.Math.dll
public struct MyOrientedBoundingBox: IEquatable<MyOrientedBoundingBox>
Fields
Constructors
Methods
| Member |
Description |
| static Contains(ref BoundingBox, ref MyOrientedBoundingBox) |
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| static Contains(BoundingFrustum, ref MyOrientedBoundingBox) |
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| static Contains(ref BoundingSphere, ref MyOrientedBoundingBox) |
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| static ContainsRelativeBox(ref Vector3, ref Vector3, ref Matrix) |
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| static Create(BoundingBox, Matrix) |
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| static CreateFromBoundingBox(BoundingBox) |
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| static GetNormalBetweenEdges(int, int, int, out Vector3) |
Returns normal between two cube edge of same direction |
| Contains(ref BoundingBox) |
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| Contains(ref MyOrientedBoundingBox) |
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| Contains(BoundingFrustum) |
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| Contains(ref BoundingSphere) |
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| Contains(ref Vector3) |
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| ConvertToFrustum() |
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| Equals(MyOrientedBoundingBox) |
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| Equals(object) |
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| GetAABB() |
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| GetCorners(Vector3[], int) |
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| GetHashCode() |
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| Intersects(ref BoundingBox) |
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| Intersects(ref MyOrientedBoundingBox) |
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| Intersects(BoundingFrustum) |
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| Intersects(ref BoundingSphere) |
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| Intersects(ref Ray) |
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| Intersects(ref Line) |
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| Intersects(ref Plane) |
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| ToString() |
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| Transform(Quaternion, Vector3) |
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| Transform(float, Quaternion, Vector3) |
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| Transform(Matrix) |
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Implements: