Assembly: VRage.Math.dll
public struct MyOrientedBoundingBoxD: IEquatable<MyOrientedBoundingBoxD>
Fields
Constructors
Methods
| Member |
Description |
| static Contains(ref BoundingBox, ref MyOrientedBoundingBox) |
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| static Contains(BoundingFrustumD, ref MyOrientedBoundingBoxD) |
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| static Contains(ref BoundingSphere, ref MyOrientedBoundingBox) |
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| static ContainsRelativeBox(ref Vector3D, ref Vector3D, ref MatrixD) |
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| static Create(BoundingBoxD, MatrixD) |
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| static CreateFromBoundingBox(BoundingBoxD) |
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| static GetNormalBetweenEdges(int, int, int, out Vector3) |
Returns normal between two cube edge of same direction |
| Contains(ref BoundingBox) |
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| Contains(ref BoundingBoxD) |
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| Contains(ref MyOrientedBoundingBoxD) |
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| Contains(BoundingFrustumD) |
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| Contains(ref BoundingSphereD) |
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| Contains(ref Vector3) |
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| Contains(ref Vector3D) |
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| ConvertToFrustum() |
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| Distance(RayD) |
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| Equals(MyOrientedBoundingBoxD) |
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| Equals(object) |
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| GetAABB() |
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| GetCorner(int) |
Gets corner of the BB by index |
| GetCorners(Vector3D[], int) |
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| GetHashCode() |
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| Intersects(ref BoundingBox) |
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| Intersects(ref BoundingBoxD) |
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| Intersects(ref MyOrientedBoundingBoxD) |
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| Intersects(BoundingFrustumD) |
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| Intersects(ref BoundingSphereD) |
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| Intersects(ref RayD) |
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| Intersects(ref LineD) |
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| Intersects(ref PlaneD) |
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| IntersectsOrContains(ref LineD) |
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| ToString() |
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| Transform(Quaternion, Vector3D) |
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| Transform(float, Quaternion, Vector3D) |
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| Transform(MatrixD) |
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| Transform(ref MatrixD) |
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Implements: