VRageMath
PlaneD
Assembly: VRage.Math.dll
public struct PlaneD: IEquatable<PlaneD>
Defines a PlaneD.
Fields
| Member | Description |
|---|---|
| D | The distance of the PlaneD along its normal from the origin. Note: Be careful! The distance is signed and is the opposite of what people usually expect. If you look closely at the plane equation: (n dot P) + D = 0, you'll realize that D = - (n dot P) (that is, negative instead of positive) |
| Normal | The normal vector of the PlaneD. |
Constructors
| Member | Description |
|---|---|
| PlaneD(double, double, double, double) | |
| PlaneD(Vector3D, double) | |
| PlaneD(Vector3D, Vector3D) | |
| PlaneD(Vector3D, Vector3) | |
| PlaneD(Vector4) | |
| PlaneD(Vector3D, Vector3D, Vector3D) |
Methods
| Member | Description |
|---|---|
| static Normalize(PlaneD) | Changes the coefficients of the Normal vector of a PlaneD to make it of unit length. |
| static Normalize(ref PlaneD, out PlaneD) | Changes the coefficients of the Normal vector of a PlaneD to make it of unit length. |
| static Transform(PlaneD, MatrixD) | Transforms a normalized plane by a Matrix. |
| static Transform(ref PlaneD, ref MatrixD, out PlaneD) | Transforms a normalized plane by a Matrix. |
| DistanceToPoint(Vector3D) | |
| DistanceToPoint(ref Vector3D) | |
| Dot(Vector4) | Calculates the dot product of a specified Vector4 and this PlaneD. |
| Dot(ref Vector4, out double) | Calculates the dot product of a specified Vector4 and this PlaneD. |
| DotCoordinate(Vector3D) | Returns the dot product of a specified Vector3D and the Normal vector of this PlaneD plus the distance (D) value of the PlaneD. |
| DotCoordinate(ref Vector3D, out double) | Returns the dot product of a specified Vector3D and the Normal vector of this PlaneD plus the distance (D) value of the PlaneD. |
| DotNormal(Vector3D) | Returns the dot product of a specified Vector3D and the Normal vector of this PlaneD. |
| DotNormal(ref Vector3D, out double) | Returns the dot product of a specified Vector3D and the Normal vector of this PlaneD. |
| Equals(PlaneD) | Determines whether the specified PlaneD is equal to the PlaneD. |
| Equals(object) | Determines whether the specified Object is equal to the PlaneD. |
| GetHashCode() | Gets the hash code for this object. |
| Intersection(ref Vector3D, ref Vector3D) | Gets intersection point in Plane. |
| Intersects(BoundingBoxD) | Checks whether the current PlaneD intersects a specified BoundingBox. |
| Intersects(ref BoundingBoxD, out PlaneIntersectionType) | Checks whether the current PlaneD intersects a BoundingBox. |
| Intersects(BoundingFrustumD) | Checks whether the current PlaneD intersects a specified BoundingFrustum. |
| Intersects(BoundingSphereD) | Checks whether the current PlaneD intersects a specified BoundingSphere. |
| Intersects(ref BoundingSphere, out PlaneIntersectionType) | Checks whether the current PlaneD intersects a BoundingSphere. |
| Normalize() | Changes the coefficients of the Normal vector of this PlaneD to make it of unit length. |
| ProjectPoint(ref Vector3D) | |
| RandomPoint() | |
| ToString() | Returns a String that represents the current PlaneD. |
Implements: