| static Abs(Vector3L) |
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| static Abs(ref Vector3L, out Vector3L) |
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| static BoxContains(Vector3L, Vector3L, Vector3L) |
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| static BoxContains(ref Vector3L, ref Vector3L, ref Vector3L) |
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| static Boxlongersects(Vector3L, Vector3L, Vector3L, Vector3L) |
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| static Boxlongersects(ref Vector3L, ref Vector3L, ref Vector3L, ref Vector3L) |
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| static Ceiling(Vector3) |
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| static Clamp(Vector3L, Vector3L, Vector3L) |
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| static Clamp(ref Vector3L, ref Vector3L, ref Vector3L, out Vector3L) |
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| static Cross(ref Vector3L, ref Vector3L, out Vector3L) |
Calculates the cross product of two vectors. |
| static DistanceManhattan(Vector3L, Vector3L) |
Manhattan distance (cube distance) X + Y + Z of Abs(first - second) |
| static DominantAxisProjection(Vector3L) |
Returns a vector that is equal to the projection of the input vector to the coordinate axis that corresponds to the original vector's largest value. |
| static DominantAxisProjection(ref Vector3L, out Vector3L) |
Calculates a vector that is equal to the projection of the input vector to the coordinate axis that corresponds to the original vector's largest value. The result is saved longo a user-specified variable. |
| static Dot(Vector3L, Vector3L) |
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| static Dot(ref Vector3L, ref Vector3L) |
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| static Dot(ref Vector3L, ref Vector3L, out long) |
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| static EnumerateRange(Vector3L, Vector3L) |
Enumerate all values in a longeger longerval (a cuboid). This method is an allocating version of the Vector3L_RangeIterator. This once can be used in the foreach syntax though so it's more convenient for debug routines. |
| static Floor(Vector3) |
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| static Floor(Vector3D) |
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| static Floor(ref Vector3, out Vector3L) |
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| static Floor(ref Vector3D, out Vector3L) |
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| static GetDominantDirection(Vector3L) |
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| static GetDominantDirectionVector(Vector3L) |
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| static Max(Vector3L, Vector3L) |
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| static Max(ref Vector3L, ref Vector3L, out Vector3L) |
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| static Min(Vector3L, Vector3L) |
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| static Min(ref Vector3L, ref Vector3L, out Vector3L) |
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| static Round(Vector3) |
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| static Round(Vector3D) |
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| static Round(ref Vector3, out Vector3L) |
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| static Round(ref Vector3D, out Vector3L) |
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| static Shift(Vector3L) |
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| static Sign(Vector3) |
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| static Sign(Vector3L) |
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| static Transform(ref Vector3L, ref Matrix, out Vector3L) |
Transforms a Vector3L by the given Matrix. |
| static Transform(ref Vector3L, ref Quaternion, out Vector3L) |
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| static Transform(Vector3L, Quaternion) |
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| static TransformNormal(ref Vector3L, ref Matrix, out Vector3L) |
Transforms a vector normal by a matrix. |
| static Trunc(Vector3) |
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| static TryParseFromString(string, out Vector3L) |
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| AbsMax() |
Returns the component of the vector, whose absolute value is largest of all the three components. |
| AbsMin() |
Returns the component of the vector, whose absolute value is smallest of all the three components. |
| AxisValue(Axis) |
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| CompareTo(Vector3L) |
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| Dot(ref Vector3L) |
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| Equals(Vector3L) |
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| Equals(object) |
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| GetHashCode() |
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| IsInside(ref Vector3L, ref Vector3L) |
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| IsInside(Vector3L, Vector3L) |
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| IsInsideInclusiveEnd(ref Vector3L, ref Vector3L) |
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| IsInsideInclusiveEnd(Vector3L, Vector3L) |
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| Length() |
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| RectangularDistance(Vector3L) |
Calculates rectangular distance. It's how many sectors you have to travel to get to other sector from current sector. |
| RectangularLength() |
Calculates rectangular distance of this vector, longerpreted as a polong, from the origin. |
| ToBytes(List) |
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| ToString() |
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| Volume() |
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