Assembly: Sandbox.Game.dll

public abstract class MyBlueprintDefinitionBase: MyDefinitionBase

Fields

Member Description
Atomic Whether the blueprint's outputs have to be produced as a whole at once (because you cannot divide some output items)
BaseProductionTimeInSeconds Base production time in seconds, which is affected by speed increase of refinery or assembler.
IgnoreEfficiencyMultiplier
IsPrimary
OutputVolume Total volume of products created by one unit of blueprint. This is for production calculation purposes.
Prerequisites
Priority Priority for sorting inside production screen within tabs. Higher priority blueprints will show up before the others
ProgressBarSoundCue
Results
AvailableInSurvival Inherited from MyDefinitionBase
Context Inherited from MyDefinitionBase
DescriptionArgs String used for shortcuts used in description

Inherited from MyDefinitionBase
DescriptionEnum Enum used for localization of description. Null for player created definitions.

Inherited from MyDefinitionBase
DescriptionString String used for user created description which do not have localization support.

Inherited from MyDefinitionBase
Enabled Definition can be disabled by mod, then it will be removed from definition manager

Inherited from MyDefinitionBase
Icons Icons for the definition, they are used from top to bottom.

Inherited from MyDefinitionBase
Id Inherited from MyDefinitionBase
Public Indicates if definition should be offered in Cube builder

Inherited from MyDefinitionBase

Properties

Member Description
InputItemType
PostprocessNeeded Whether the postprocess method still needs to be called.
DescriptionText Use this property when showing description in GUI, as it takes into account more complex description construction.

Inherited from MyDefinitionBase
DisplayNameEnum Enum used for localization of display name. Null for player created definitions.

Inherited from MyDefinitionBase
DisplayNameString String name used for user created definitions which do not have localization support.

Inherited from MyDefinitionBase
DisplayNameText Use this property when showing name in GUI instead of DisplayName. This takes into account more complex name construction.

Inherited from MyDefinitionBase
DLCs Inherited from MyDefinitionBase

Constructors

Member Description
MyDefinitionBase() Inherited from MyDefinitionBase

Methods

Member Description
GetBlueprints(List)
ToString()
CheckDefinitionDLCs(String[]) Checks if the definition has all required DLCs as it should have

Inherited from MyDefinitionBase
GetObjectBuilder() Inherited from MyDefinitionBase
Init(MyObjectBuilder_DefinitionBase, MyModContext) Inherited from MyDefinitionBase
Postprocess() Override this in case you want to do some postprocessing of the definition before the game starts. Prefer to use MyDefinitionPostprocessor instead.Postprocess is useful if you want to process the definition before the game begins,

but you only want to do it when all the definitions are loaded and merged.

Inherited from MyDefinitionBase
ToString() Inherited from MyDefinitionBase

Inheritance: MyDefinitionBase

Inheritors: