Assembly: Sandbox.Game.dll

public class MyHandItemDefinition: MyDefinitionBase

Fields

Member Description
AimingSpeedMultiplier
AmplitudeMultiplier3rd
BackrunSpeedMultiplier
BackwalkSpeedMultiplier
BlendTime
CrouchBackwalkSpeedMultiplier
CrouchStrafingSpeedMultiplier
CrouchWalkSpeedMultiplier
FingersAnimation
ItemIronsightLocation
ItemLocation
ItemLocation3rd
ItemPositioning
ItemPositioning3rd
ItemPositioningIronsight
ItemPositioningIronsight3rd
ItemPositioningShoot
ItemPositioningShoot3rd
ItemPositioningWalk
ItemPositioningWalk3rd
ItemShootLocation
ItemShootLocation3rd
ItemWalkingLocation
ItemWalkingLocation3rd
LeftHand
LightColor
LightFalloff
LightGlareIntensity
LightGlareSize
LightIntensityLower
LightIntensityUpper
LightRadius
MuzzlePosition
PhysicalItemId
RightHand
RunMultiplier
RunSpeedMultiplier
RunStrafingSpeedMultiplier
ScatterSpeed
ShakeAmountNoTarget
ShakeAmountTarget
ShootBlend
ShootScatter
SimulateLeftHand
SimulateLeftHandFps
SimulateRightHand
SimulateRightHandFps
SprintSpeedMultiplier
ToolMaterial
ToolSounds
WalkSpeedMultiplier
WalkStrafingSpeedMultiplier
WeaponType
XAmplitudeOffset
XAmplitudeScale
YAmplitudeOffset
YAmplitudeScale
ZAmplitudeOffset
ZAmplitudeScale
AvailableInSurvival Inherited from MyDefinitionBase
Context Inherited from MyDefinitionBase
DescriptionArgs String used for shortcuts used in description

Inherited from MyDefinitionBase
DescriptionEnum Enum used for localization of description. Null for player created definitions.

Inherited from MyDefinitionBase
DescriptionString String used for user created description which do not have localization support.

Inherited from MyDefinitionBase
Enabled Definition can be disabled by mod, then it will be removed from definition manager

Inherited from MyDefinitionBase
Icons Icons for the definition, they are used from top to bottom.

Inherited from MyDefinitionBase
Id Inherited from MyDefinitionBase
Public Indicates if definition should be offered in Cube builder

Inherited from MyDefinitionBase

Properties

Member Description
DescriptionText Use this property when showing description in GUI, as it takes into account more complex description construction.

Inherited from MyDefinitionBase
DisplayNameEnum Enum used for localization of display name. Null for player created definitions.

Inherited from MyDefinitionBase
DisplayNameString String name used for user created definitions which do not have localization support.

Inherited from MyDefinitionBase
DisplayNameText Use this property when showing name in GUI instead of DisplayName. This takes into account more complex name construction.

Inherited from MyDefinitionBase
DLCs Inherited from MyDefinitionBase

Constructors

Member Description
MyHandItemDefinition()
MyDefinitionBase() Inherited from MyDefinitionBase

Methods

Member Description
GetObjectBuilder()
CheckDefinitionDLCs(String[]) Checks if the definition has all required DLCs as it should have

Inherited from MyDefinitionBase
GetObjectBuilder() Inherited from MyDefinitionBase
Init(MyObjectBuilder_DefinitionBase, MyModContext) Inherited from MyDefinitionBase
Postprocess() Override this in case you want to do some postprocessing of the definition before the game starts. Prefer to use MyDefinitionPostprocessor instead.Postprocess is useful if you want to process the definition before the game begins,

but you only want to do it when all the definitions are loaded and merged.

Inherited from MyDefinitionBase
ToString() Inherited from MyDefinitionBase

Inheritance: MyDefinitionBase

Inheritors: