Assembly: Sandbox.Game.dll

public class MyProjectileAmmoDefinition: MyAmmoDefinition

Fields

Member Description
HeadShot
ProjectileCount Number of pellets (shotgun)
ProjectileExplosionDamage
ProjectileExplosionRadius
ProjectileHeadShotDamage
ProjectileHealthDamage
ProjectileHitImpulse
ProjectileMassDamage
ProjectileOnHitEffectName
ProjectileTrailColor
ProjectileTrailMaterial
ProjectileTrailProbability
ProjectileTrailScale
AmmoType Inherited from MyAmmoDefinition
AvailableInSurvival Inherited from MyDefinitionBase
BackkickForce Inherited from MyAmmoDefinition
Context Inherited from MyDefinitionBase
DeathMessage Inherited from MyAmmoDefinition
DescriptionArgs String used for shortcuts used in description

Inherited from MyDefinitionBase
DescriptionEnum Enum used for localization of description. Null for player created definitions.

Inherited from MyDefinitionBase
DescriptionString String used for user created description which do not have localization support.

Inherited from MyDefinitionBase
DesiredSpeed Inherited from MyAmmoDefinition
Enabled Definition can be disabled by mod, then it will be removed from definition manager

Inherited from MyDefinitionBase
EndOfLifeEffect Inherited from MyAmmoDefinition
EndOfLifeSound Inherited from MyAmmoDefinition
ExplosiveDamageMultiplier Inherited from MyAmmoDefinition
Icons Icons for the definition, they are used from top to bottom.

Inherited from MyDefinitionBase
Id Inherited from MyDefinitionBase
IsExplosive Inherited from MyAmmoDefinition
MaxTrajectory Inherited from MyAmmoDefinition
PhysicalMaterial Inherited from MyAmmoDefinition
Public Indicates if definition should be offered in Cube builder

Inherited from MyDefinitionBase
SpeedVar Inherited from MyAmmoDefinition

Properties

Member Description
ProjectileTrailMaterialId
DescriptionText Use this property when showing description in GUI, as it takes into account more complex description construction.

Inherited from MyDefinitionBase
DisplayNameEnum Enum used for localization of display name. Null for player created definitions.

Inherited from MyDefinitionBase
DisplayNameString String name used for user created definitions which do not have localization support.

Inherited from MyDefinitionBase
DisplayNameText Use this property when showing name in GUI instead of DisplayName. This takes into account more complex name construction.

Inherited from MyDefinitionBase
DLCs Inherited from MyDefinitionBase

Constructors

Member Description
MyProjectileAmmoDefinition()
MyDefinitionBase() Inherited from MyDefinitionBase

Methods

Member Description
GetDamageForMechanicalObjects()
CheckDefinitionDLCs(String[]) Checks if the definition has all required DLCs as it should have

Inherited from MyDefinitionBase
GetDamageForMechanicalObjects() Inherited from MyAmmoDefinition
GetObjectBuilder() Inherited from MyDefinitionBase
Init(MyObjectBuilder_DefinitionBase, MyModContext) Inherited from MyDefinitionBase
Postprocess() Override this in case you want to do some postprocessing of the definition before the game starts. Prefer to use MyDefinitionPostprocessor instead.Postprocess is useful if you want to process the definition before the game begins,

but you only want to do it when all the definitions are loaded and merged.

Inherited from MyDefinitionBase
ToString() Inherited from MyDefinitionBase

Inheritance: MyDefinitionBase ˃ MyAmmoDefinition