HitInfo
Assembly: Sandbox.Game.dll
public struct HitInfo: IHitInfo
Fields
| Member | Description |
|---|---|
| HkHitInfo | |
| Position |
Properties
| Member | Description |
|---|---|
| Fraction | How much of the ray cast distance was traveled before hitting something. Use this value to multiply your initial distance to get the distance to hit position in a cheaper way. Inherited from IHitInfo |
| HitEntity | The entity that was hit. Inherited from IHitInfo |
| Normal | The direction vector of the hit surface. Inherited from IHitInfo |
| Position | The position where the raycast hit. Inherited from IHitInfo |
Constructors
| Member | Description |
|---|---|
| HitInfo(HkHitInfo, Vector3D) |
Methods
| Member | Description |
|---|---|
| ToString() |
Implements: