VRage.Game.ModAPI
IHitInfo
Assembly: VRage.Game.dll
public interface IHitInfo
Properties
| Member | Description |
|---|---|
| Fraction | How much of the ray cast distance was traveled before hitting something. Use this value to multiply your initial distance to get the distance to hit position in a cheaper way. |
| HitEntity | The entity that was hit. |
| Normal | The direction vector of the hit surface. |
| Position | The position where the raycast hit. |
Inheritors: