Assembly: Sandbox.Game.dll

public class MyBlockPosComponent: MyPositionComponent, IMyComponentBase, IMyEntityComponentBase

Fields

Member Description
static OnReportInvalidMatrix Inherited from MyPositionComponentBase
static SynchronizationEnabled Inherited from MyPositionComponent
m_lastParentWorldMatrixCounter Inherited from MyPositionComponentBase
m_worldMatrixCounter Inherited from MyPositionComponentBase
m_worldMatrixDirty Inherited from MyPositionComponentBase
WorldPositionChanged Inherited from MyPositionComponent

Events

Member Description
static OnAfterAddedToContainer Inherited from MyEntityComponentBase
BeforeRemovedFromContainer Inherited from IMyEntityComponentBase
BeforeRemovedFromContainer Inherited from MyEntityComponentBase
OnLocalAABBChanged Inherited from MyPositionComponentBase
OnPositionChanged Inherited from MyPositionComponentBase

Properties

Member Description
AttachSyncToEntity Inherited from MyEntityComponentBase
ComponentTypeDebugString Inherited from IMyEntityComponentBase
ComponentTypeDebugString Inherited from MyPositionComponentBase
ComponentTypeDebugString Name of the base component type for debug purposes (e.g.: "Position")

Inherited from MyEntityComponentBase
Container Inherited from IMyEntityComponentBase
Container Inherited from MyEntityComponentBase
ContainerBase Inherited from IMyComponentBase
ContainerBase This cannot be named Container to not conflict with the definition of Container in MyEntityComponentBase.

Inherited from MyComponentBase
Entity Inherited from IMyEntityComponentBase
Entity Inherited from MyEntityComponentBase
FailedOnSceneAdd Inherited from MyComponentBase
LocalAABB Sets the local aabb.

Inherited from MyPositionComponent
LocalAABB Sets the local aabb.

Inherited from MyPositionComponentBase
LocalMatrixRef Gets or sets the local matrix.

Inherited from MyPositionComponentBase
LocalVolume Sets the local volume.

Inherited from MyPositionComponentBase
LocalVolumeOffset Gets or sets the local volume offset.

Inherited from MyPositionComponentBase
NeedsRecalculateWorldMatrix Inherited from MyPositionComponentBase
RemoveExistingComponentOnNewInsert Inherited from IMyComponentBase
RemoveExistingComponentOnNewInsert Inherited from MyComponentBase
Scale Inherited from MyPositionComponentBase
WorldAABB Gets the world aabb.

Inherited from MyPositionComponentBase
WorldMatrixInvScaled Inherited from MyPositionComponentBase
WorldMatrixNormalizedInv Inherited from MyPositionComponentBase
WorldMatrixRef World matrix of this physic object. Use it whenever you want to do world-matrix transformations with this physic objects.

Inherited from MyPositionComponentBase
WorldVolume Gets the world volume.

Inherited from MyPositionComponentBase
LocalMatrix Obsolete: Deprecated, use LocalMatrixRef instead.

Inherited from MyPositionComponentBase
WorldMatrix Obsolete: Deprecated, use WorldMatrixRef instead.

Inherited from MyPositionComponentBase

Constructors

Member Description
MyBlockPosComponent()
MyPositionComponent() Inherited from MyPositionComponent

Methods

Member Description
Deserialize(MyObjectBuilder_ComponentBase) Inherited from IMyComponentBase
Deserialize(MyObjectBuilder_ComponentBase) Inherited from MyComponentBase
GetAs() Inherited from IMyComponentBase
GetAs() Inherited from MyComponentBase
GetOrientation() Gets the entity orientation.

Inherited from MyPositionComponentBase
GetPosition() Gets the entity position.

Inherited from MyPositionComponentBase
GetViewMatrix() Inherited from MyPositionComponentBase
Init(MyComponentDefinitionBase) Inherited from IMyComponentBase
Init(MyComponentDefinitionBase) Inherited from MyComponentBase
IsSerialized() Inherited from IMyComponentBase
IsSerialized() Tells the component container serializer whether this component should be saved

Inherited from MyComponentBase
OnAddedToContainer() Inherited from IMyComponentBase
OnAddedToContainer() Inherited from MyPositionComponent
OnAddedToContainer() Inherited from MyPositionComponentBase
OnAddedToContainer() Inherited from MyEntityComponentBase
OnAddedToContainer() Gets called after the container of this component changes

Inherited from MyComponentBase
OnAddedToScene() Inherited from IMyComponentBase
OnAddedToScene() CH: TOOD: Be careful! This does not get called if the component is added to a container that is in the scene already!

Inherited from MyComponentBase
OnBeforeRemovedFromContainer() Inherited from IMyComponentBase
OnBeforeRemovedFromContainer() Inherited from MyPositionComponent
OnBeforeRemovedFromContainer() Inherited from MyPositionComponentBase
OnBeforeRemovedFromContainer() Inherited from MyEntityComponentBase
OnBeforeRemovedFromContainer() Gets called before the removal of this component from a container

Inherited from MyComponentBase
OnRemovedFromScene() Inherited from IMyComponentBase
OnRemovedFromScene() CH: TOOD: Be careful! This does not get called if the component is removed from a container that is still in the scene!

Inherited from MyComponentBase
Serialize(bool) Inherited from IMyComponentBase
Serialize(bool) Inherited from MyComponentBase
SetContainer(IMyComponentContainer) Inherited from IMyComponentBase
SetContainer(IMyComponentContainer) Sets the container of this component. Note that the component is not added to the container here! Therefore, use MyComponentContainer.Add(...) method and it will in turn call this method. Actually, you should seldom have the need to call this method yourself.

Inherited from MyComponentBase
SetLocalMatrix(ref Matrix, object, bool, ref Matrix, bool) Inherited from MyPositionComponentBase
SetLocalMatrix(ref Matrix, object, bool) Inherited from MyPositionComponentBase
SetPosition(Vector3D, object, bool, bool) Sets the position.

Inherited from MyPositionComponentBase
SetWorldMatrix(ref MatrixD, object, bool, bool, bool, bool, bool, bool) Sets the world matrix.

Inherited from MyPositionComponentBase
ToString() Inherited from MyPositionComponentBase
UpdateWorldMatrix(ref MatrixD, object, bool, bool) Updates the world matrix (change caused by parent)

Inherited from MyPositionComponentBase
SetWorldMatrix(MatrixD, object, bool, bool, bool, bool, bool, bool) Obsolete: SetWorldMatrix(MatrixD,...) is deprecated, please use SetWorldMatrix(ref MatrixD,...) instead.

Inherited from MyPositionComponentBase

Inheritance: MyComponentBase ˃ MyEntityComponentBase ˃ MyPositionComponentBase ˃ MyPositionComponent

Implements: