| CalculateGravityLimit() |
|
| DoesTrajectoryIntersectNaturalGravity(RayD, double) |
|
| GetGravityMultiplier(Vector3D) |
|
| GetProxyAABB(out BoundingBoxD) |
|
| GetWorldGravity(Vector3D) |
|
| GetWorldGravityNormalized(ref Vector3D) |
|
| IsPositionInRange(Vector3D) |
|
| OnAddedToContainer() |
|
| Deserialize(MyObjectBuilder_ComponentBase) |
Inherited from IMyComponentBase |
| Deserialize(MyObjectBuilder_ComponentBase) |
Inherited from MyComponentBase |
| DoesTrajectoryIntersectNaturalGravity(RayD, double) |
Inherited from MyGravityProviderComponent |
| GetAs() |
Inherited from IMyComponentBase |
| GetAs() |
Inherited from MyComponentBase |
| GetGravityMultiplier(Vector3D) |
Get gravity scalar
Inherited from IMyNaturalGravityComponent |
| GetGravityMultiplier(Vector3D) |
Inherited from IMyGravityProvider |
| GetGravityMultiplier(Vector3D) |
Inherited from MyGravityProviderComponent |
| GetProxyAABB(out BoundingBoxD) |
Get bounding box around gravity provider
Inherited from IMyNaturalGravityComponent |
| GetProxyAABB(out BoundingBoxD) |
Inherited from IMyGravityProvider |
| GetProxyAABB(out BoundingBoxD) |
Inherited from MyGravityProviderComponent |
| GetWorldGravity(Vector3D) |
Gets gravity vector
Inherited from IMyNaturalGravityComponent |
| GetWorldGravity(Vector3D) |
Inherited from IMyGravityProvider |
| GetWorldGravity(Vector3D) |
Inherited from MyGravityProviderComponent |
| GetWorldGravityNormalized(ref Vector3D) |
Inherited from MyGravityProviderComponent |
| Init(MyComponentDefinitionBase) |
Inherited from IMyComponentBase |
| Init(MyComponentDefinitionBase) |
Inherited from MyComponentBase |
| IsPositionInRange(Vector3D) |
Tests if the specified point is within the gravity of this entity.
Inherited from IMyNaturalGravityComponent |
| IsPositionInRange(Vector3D) |
Tests if the specified point is within the gravity of this entity.
Inherited from IMyGravityProvider |
| IsPositionInRange(Vector3D) |
Inherited from MyGravityProviderComponent |
| IsSerialized() |
Inherited from IMyComponentBase |
| IsSerialized() |
Tells the component container serializer whether this component should be saved
Inherited from MyComponentBase |
| OnAddedToContainer() |
Inherited from IMyComponentBase |
| OnAddedToContainer() |
Inherited from MyEntityComponentBase |
| OnAddedToContainer() |
Gets called after the container of this component changes
Inherited from MyComponentBase |
| OnAddedToScene() |
Inherited from IMyComponentBase |
| OnAddedToScene() |
CH: TOOD: Be careful! This does not get called if the component is added to a container that is in the scene already!
Inherited from MyComponentBase |
| OnBeforeRemovedFromContainer() |
Inherited from IMyComponentBase |
| OnBeforeRemovedFromContainer() |
Inherited from MyEntityComponentBase |
| OnBeforeRemovedFromContainer() |
Gets called before the removal of this component from a container
Inherited from MyComponentBase |
| OnRemovedFromScene() |
Inherited from IMyComponentBase |
| OnRemovedFromScene() |
CH: TOOD: Be careful! This does not get called if the component is removed from a container that is still in the scene!
Inherited from MyComponentBase |
| Serialize(bool) |
Inherited from IMyComponentBase |
| Serialize(bool) |
Inherited from MyComponentBase |
| SetContainer(IMyComponentContainer) |
Inherited from IMyComponentBase |
| SetContainer(IMyComponentContainer) |
Sets the container of this component. Note that the component is not added to the container here! Therefore, use MyComponentContainer.Add(...) method and it will in turn call this method. Actually, you should seldom have the need to call this method yourself.
Inherited from MyComponentBase |