Assembly: Sandbox.Game.dll

public class MyPhysicsBodyComponentDefinition: MyPhysicsComponentDefinitionBase

Fields

Member Description
CreateFromCollisionObject
AngularDamping Inherited from MyPhysicsComponentDefinitionBase
AvailableInSurvival Inherited from MyDefinitionBase
CollisionLayer Inherited from MyPhysicsComponentDefinitionBase
Context Inherited from MyDefinitionBase
DescriptionArgs String used for shortcuts used in description

Inherited from MyDefinitionBase
DescriptionEnum Enum used for localization of description. Null for player created definitions.

Inherited from MyDefinitionBase
DescriptionString String used for user created description which do not have localization support.

Inherited from MyDefinitionBase
Enabled Definition can be disabled by mod, then it will be removed from definition manager

Inherited from MyDefinitionBase
ForceActivate Inherited from MyPhysicsComponentDefinitionBase
Icons Icons for the definition, they are used from top to bottom.

Inherited from MyDefinitionBase
Id Inherited from MyDefinitionBase
LinearDamping Inherited from MyPhysicsComponentDefinitionBase
MassPropertiesComputation Inherited from MyPhysicsComponentDefinitionBase
Public Indicates if definition should be offered in Cube builder

Inherited from MyDefinitionBase
RigidBodyFlags Inherited from MyPhysicsComponentDefinitionBase
Serialize Inherited from MyPhysicsComponentDefinitionBase
UpdateFlags Inherited from MyPhysicsComponentDefinitionBase

Properties

Member Description
DescriptionText Use this property when showing description in GUI, as it takes into account more complex description construction.

Inherited from MyDefinitionBase
DisplayNameEnum Enum used for localization of display name. Null for player created definitions.

Inherited from MyDefinitionBase
DisplayNameString String name used for user created definitions which do not have localization support.

Inherited from MyDefinitionBase
DisplayNameText Use this property when showing name in GUI instead of DisplayName. This takes into account more complex name construction.

Inherited from MyDefinitionBase
DLCs Inherited from MyDefinitionBase

Constructors

Member Description
MyPhysicsBodyComponentDefinition()
MyPhysicsComponentDefinitionBase() Inherited from MyPhysicsComponentDefinitionBase
MyComponentDefinitionBase() Inherited from MyComponentDefinitionBase
MyDefinitionBase() Inherited from MyDefinitionBase

Methods

Member Description
GetObjectBuilder()
CheckDefinitionDLCs(String[]) Checks if the definition has all required DLCs as it should have

Inherited from MyDefinitionBase
GetObjectBuilder() Inherited from MyPhysicsComponentDefinitionBase
GetObjectBuilder() Inherited from MyComponentDefinitionBase
GetObjectBuilder() Inherited from MyDefinitionBase
Init(MyObjectBuilder_DefinitionBase, MyModContext) Inherited from MyDefinitionBase
Postprocess() Override this in case you want to do some postprocessing of the definition before the game starts. Prefer to use MyDefinitionPostprocessor instead.Postprocess is useful if you want to process the definition before the game begins,

but you only want to do it when all the definitions are loaded and merged.

Inherited from MyDefinitionBase
ToString() Inherited from MyComponentDefinitionBase
ToString() Inherited from MyDefinitionBase

Inheritance: MyDefinitionBase ˃ MyComponentDefinitionBase ˃ MyPhysicsComponentDefinitionBase