Assembly: Sandbox.Game.dll

public struct MyExplosionInfo

Fields

Member Description
CheckIntersections
CustomEffect
CustomSound
Damage
Direction
DirectionNormal
EffectHitAngle
ExcludedEntity
ExplosionFlags
ExplosionSphere
ExplosionType
HitEntity
IgnoreFriendlyFireSetting
KeepAffectedBlocks
LifespanMiliseconds
ObjectsRemoveDelayInMiliseconds
OriginEntity
OwnerEntity
ParticleScale
PlayerDamage
PlaySound
ShouldDetonateAmmo
StrengthImpulse
Velocity
VoxelCutoutScale
VoxelExplosionCenter

Properties

Member Description
AffectVoxels
ApplyForceAndDamage
CreateDebris
CreateDecals
CreateParticleDebris
CreateParticleEffect
CreateShrapnels
ForceDebris

Constructors

Member Description
MyExplosionInfo(float, float, BoundingSphereD, MyExplosionTypeEnum, bool, bool, bool)

Methods

Member Description
GetCueByExplosionType()
GetExplosionEffect()