ModifyContentForRifle
Summary
public void ModifyContentForRifle(MyPhysicalInventoryItem item, Action<MyObjectBuilder_PhysicalObject> action, bool cloneIsForRestOfStack)
Other way of ModifyContent, it is created specifically for MyAutomaticRifleGun because of complexity of callbacks. Instead it would not force sync
Parameters
- MyPhysicalInventoryItem item
- Action<MyObjectBuilder_PhysicalObject> action
- bool cloneIsForRestOfStack