VRage.Game.Components
MyHierarchyComponentBase
Assembly: VRage.Game.dll
public class MyHierarchyComponentBase: MyEntityComponentBase, IMyComponentBase, IMyEntityComponentBase
Fields
| Member | Description |
|---|---|
| ChildId |
Events
| Member | Description |
|---|---|
| static OnAfterAddedToContainer | Inherited from MyEntityComponentBase |
| OnChildRemoved | |
| OnParentChanged | |
| BeforeRemovedFromContainer | Inherited from IMyEntityComponentBase |
| BeforeRemovedFromContainer | Inherited from MyEntityComponentBase |
Properties
| Member | Description |
|---|---|
| Children | Gets the children collection. |
| ChildrenNeedingWorldMatrix | Gets the children collection for spatial updates. |
| ComponentTypeDebugString | |
| Parent | |
| AttachSyncToEntity | Inherited from MyEntityComponentBase |
| ComponentTypeDebugString | Inherited from IMyEntityComponentBase |
| ComponentTypeDebugString | Name of the base component type for debug purposes (e.g.: "Position") Inherited from MyEntityComponentBase |
| Container | Inherited from IMyEntityComponentBase |
| Container | Inherited from MyEntityComponentBase |
| ContainerBase | Inherited from IMyComponentBase |
| ContainerBase | This cannot be named Container to not conflict with the definition of Container in MyEntityComponentBase. Inherited from MyComponentBase |
| Entity | Inherited from IMyEntityComponentBase |
| Entity | Inherited from MyEntityComponentBase |
| FailedOnSceneAdd | Inherited from MyComponentBase |
| RemoveExistingComponentOnNewInsert | Inherited from IMyComponentBase |
| RemoveExistingComponentOnNewInsert | Inherited from MyComponentBase |
Constructors
| Member | Description |
|---|---|
| MyHierarchyComponentBase() |
Methods
Inheritance: MyComponentBase ˃ MyEntityComponentBase
Implements:
Inheritors: