Assembly: VRage.Game.dll

public class MyObjectBuilder_AnimationTreeNodeDynamicTrack: MyObjectBuilder_AnimationTreeNodeTrack

Track node, playing track given from action

Fields

Member Description
DefaultAnimation
AnimationName Name of used track (animation) in MWM file.

Inherited from MyObjectBuilder_AnimationTreeNodeTrack
EdPos Position in editor.

Inherited from MyObjectBuilder_AnimationTreeNode
EventNames Inherited from MyObjectBuilder_AnimationTreeNode
EventTimes Inherited from MyObjectBuilder_AnimationTreeNode
Interpolate Interpolate between keyframes. If false, track will be played frame by frame.

Inherited from MyObjectBuilder_AnimationTreeNodeTrack
Key Inherited from MyObjectBuilder_AnimationTreeNode
Loop If true, animation will be looped. Default value is true.

Inherited from MyObjectBuilder_AnimationTreeNodeTrack
PathToModel Path to MWM file.

Inherited from MyObjectBuilder_AnimationTreeNodeTrack
Speed Playing speed multiplier.

Inherited from MyObjectBuilder_AnimationTreeNodeTrack
SynchronizeWithLayer Synchronize time in this track with the specified layer.

Inherited from MyObjectBuilder_AnimationTreeNodeTrack

Properties

Member Description
SubtypeId Inherited from MyObjectBuilder_Base
SubtypeName Inherited from MyObjectBuilder_Base
TypeId Inherited from MyObjectBuilder_Base

Constructors

Member Description
MyObjectBuilder_AnimationTreeNodeDynamicTrack()
MyObjectBuilder_AnimationTreeNodeTrack() Inherited from MyObjectBuilder_AnimationTreeNodeTrack

Methods

Member Description
GetChildren()
Clone() Inherited from MyObjectBuilder_Base
Equals(MyObjectBuilder_Base) Inherited from MyObjectBuilder_Base
GetChildren() Inherited from MyObjectBuilder_AnimationTreeNodeTrack
GetChildren() Get the child nodes of this node.

Inherited from MyObjectBuilder_AnimationTreeNode
ShouldSerializeSubtypeId() Inherited from MyObjectBuilder_Base

Inheritance: MyObjectBuilder_Base ˃ MyObjectBuilder_AnimationTreeNode ˃ MyObjectBuilder_AnimationTreeNodeTrack