Assembly: VRage.Game.dll

public class MyObjectBuilder_AnimationTreeNodeTrack: MyObjectBuilder_AnimationTreeNode

Track node, storing information about track and playing settings.

Fields

Member Description
AnimationName Name of used track (animation) in MWM file.
Interpolate Interpolate between keyframes. If false, track will be played frame by frame.
Loop If true, animation will be looped. Default value is true.
PathToModel Path to MWM file.
Speed Playing speed multiplier.
SynchronizeWithLayer Synchronize time in this track with the specified layer.
EdPos Position in editor.

Inherited from MyObjectBuilder_AnimationTreeNode
EventNames Inherited from MyObjectBuilder_AnimationTreeNode
EventTimes Inherited from MyObjectBuilder_AnimationTreeNode
Key Inherited from MyObjectBuilder_AnimationTreeNode

Properties

Member Description
SubtypeId Inherited from MyObjectBuilder_Base
SubtypeName Inherited from MyObjectBuilder_Base
TypeId Inherited from MyObjectBuilder_Base

Constructors

Member Description
MyObjectBuilder_AnimationTreeNodeTrack()

Methods

Member Description
GetChildren()
Clone() Inherited from MyObjectBuilder_Base
Equals(MyObjectBuilder_Base) Inherited from MyObjectBuilder_Base
GetChildren() Get the child nodes of this node.

Inherited from MyObjectBuilder_AnimationTreeNode
ShouldSerializeSubtypeId() Inherited from MyObjectBuilder_Base

Inheritance: MyObjectBuilder_Base ˃ MyObjectBuilder_AnimationTreeNode

Inheritors: