VRage.Game.ObjectBuilders
MyObjectBuilder AnimationTreeNodeTrack
Assembly: VRage.Game.dll
public class MyObjectBuilder_AnimationTreeNodeTrack: MyObjectBuilder_AnimationTreeNode
Track node, storing information about track and playing settings.
Fields
| Member | Description |
|---|---|
| AnimationName | Name of used track (animation) in MWM file. |
| Interpolate | Interpolate between keyframes. If false, track will be played frame by frame. |
| Loop | If true, animation will be looped. Default value is true. |
| PathToModel | Path to MWM file. |
| Speed | Playing speed multiplier. |
| SynchronizeWithLayer | Synchronize time in this track with the specified layer. |
| EdPos | Position in editor. Inherited from MyObjectBuilder_AnimationTreeNode |
| EventNames | Inherited from MyObjectBuilder_AnimationTreeNode |
| EventTimes | Inherited from MyObjectBuilder_AnimationTreeNode |
| Key | Inherited from MyObjectBuilder_AnimationTreeNode |
Properties
| Member | Description |
|---|---|
| SubtypeId | Inherited from MyObjectBuilder_Base |
| SubtypeName | Inherited from MyObjectBuilder_Base |
| TypeId | Inherited from MyObjectBuilder_Base |
Constructors
| Member | Description |
|---|---|
| MyObjectBuilder_AnimationTreeNodeTrack() |
Methods
| Member | Description |
|---|---|
| GetChildren() | |
| Clone() | Inherited from MyObjectBuilder_Base |
| Equals(MyObjectBuilder_Base) | Inherited from MyObjectBuilder_Base |
| GetChildren() | Get the child nodes of this node. Inherited from MyObjectBuilder_AnimationTreeNode |
| ShouldSerializeSubtypeId() | Inherited from MyObjectBuilder_Base |
Inheritance: MyObjectBuilder_Base ˃ MyObjectBuilder_AnimationTreeNode
Inheritors: