Sandbox.ModAPI.Ingame
IMyConveyorTube
Assembly: Sandbox.Common.dll
public interface IMyConveyorTube: IMyCubeBlock, IMyEntity
Describes conveyor tube block (PB scripting interface)
Properties
| Member | Description |
|---|---|
| BlockDefinition | Gets definition.Id assigned to this block Inherited from IMyCubeBlock |
| Closed | True if the block has been removed from the world. Inherited from IMyEntity |
| Components | Gets blocks component logic container Inherited from IMyEntity |
| CubeGrid | Grid in which the block is placed Inherited from IMyCubeBlock |
| DefinitionDisplayNameText | Definition name Inherited from IMyCubeBlock |
| DisassembleRatio | Is set in definition Ratio at which is the block disassembled (grinding) Bigger values - longer grinding Inherited from IMyCubeBlock |
| DisplayName | Gets user friendly name of entity. May be null For block terminal name use DisplayNameText Inherited from IMyEntity |
| DisplayNameText | Translated block name Inherited from IMyCubeBlock |
| EntityId | Id of entity Inherited from IMyEntity |
| HasInventory | Returns true if this entity has got at least one inventory. Note that one aggregate inventory can contain zero simple inventories => zero will be returned even if GetInventory() != null. Inherited from IMyEntity |
| InventoryCount | Returns the count of the number of inventories this entity has. Inherited from IMyEntity |
| IsBeingHacked | Hacking of the block is in progress Inherited from IMyCubeBlock |
| IsFunctional | Gets if integrity is above breaking threshold Inherited from IMyCubeBlock |
| IsWorking | True if block is able to do its work depening on block type (is functional, powered, enabled, etc...) Inherited from IMyCubeBlock |
| Mass | Block mass Inherited from IMyCubeBlock |
| Max | Maximum coordinates of grid cells occupied by this block Inherited from IMyCubeBlock |
| Min | Minimum coordinates of grid cells occupied by this block Inherited from IMyCubeBlock |
| Name | Some entities can have uniq name, and game can find them by name IMyEntities.TryGetEntityByNameprohibitedInherited from IMyEntity |
| NumberInGrid | Order in which were the blocks of same type added to grid Used in default display name Inherited from IMyCubeBlock |
| Orientation | Returns block orientation in base 6 directions Inherited from IMyCubeBlock |
| OwnerId | IdentityId of player owning block (not steam Id) Inherited from IMyCubeBlock |
| Position | Position in grid coordinates Inherited from IMyCubeBlock |
| WorldAABB | Gets world axis-aligned bounding box Inherited from IMyEntity |
| WorldAABBHr | Gets world axis-aligned bounding box Inherited from IMyEntity |
| WorldMatrix | Gets world matrix of this entity Inherited from IMyEntity |
| WorldVolume | Gets bounding sphere of this entity Inherited from IMyEntity |
| WorldVolumeHr | Gets bounding sphere of this entity Inherited from IMyEntity |
Methods
| Member | Description |
|---|---|
| GetInventory() | Simply get the MyInventoryBase component stored in this entity. Inherited from IMyEntity |
| GetInventory(int) | Search for inventory component with maching index. Inherited from IMyEntity |
| GetOwnerFactionTag() | Tag of faction owning block Inherited from IMyCubeBlock |
| GetPosition() | Gets position in world coordinates Inherited from IMyEntity |
| GetUserRelationToOwner(long, MyRelationsBetweenPlayerAndBlock) | Gets relation to owner of block Inherited from IMyCubeBlock |
| GetPlayerRelationToOwner() | Obsolete: GetPlayerRelationToOwner() is useless ingame. Mods should use the one in ModAPI.IMyCubeBlock Relation of local player to the block Should not be called on Dedicated Server. Inherited from IMyCubeBlock |
| UpdateIsWorking() | Obsolete Force refresh working state. Call if you change block state that could affect its working status. Inherited from IMyCubeBlock |
| UpdateVisual() | Obsolete Updates block visuals (ie. block emissivity) Inherited from IMyCubeBlock |
Implements: