VRage.Game.ModAPI.Ingame
IMyCubeBlock
Assembly: VRage.Game.dll
public interface IMyCubeBlock: IMyEntity
Basic cube interface
Properties
| Member | Description |
|---|---|
| BlockDefinition | Gets definition.Id assigned to this block |
| CubeGrid | Grid in which the block is placed |
| DefinitionDisplayNameText | Definition name |
| DisassembleRatio | Is set in definition Ratio at which is the block disassembled (grinding) Bigger values - longer grinding |
| DisplayNameText | Translated block name |
| IsBeingHacked | Hacking of the block is in progress |
| IsFunctional | Gets if integrity is above breaking threshold |
| IsWorking | True if block is able to do its work depening on block type (is functional, powered, enabled, etc...) |
| Mass | Block mass |
| Max | Maximum coordinates of grid cells occupied by this block |
| Min | Minimum coordinates of grid cells occupied by this block |
| NumberInGrid | Order in which were the blocks of same type added to grid Used in default display name |
| Orientation | Returns block orientation in base 6 directions |
| OwnerId | IdentityId of player owning block (not steam Id) |
| Position | Position in grid coordinates |
| Closed | True if the block has been removed from the world. Inherited from IMyEntity |
| Components | Gets blocks component logic container Inherited from IMyEntity |
| DisplayName | Gets user friendly name of entity. May be null For block terminal name use DisplayNameText Inherited from IMyEntity |
| EntityId | Id of entity Inherited from IMyEntity |
| HasInventory | Returns true if this entity has got at least one inventory. Note that one aggregate inventory can contain zero simple inventories => zero will be returned even if GetInventory() != null. Inherited from IMyEntity |
| InventoryCount | Returns the count of the number of inventories this entity has. Inherited from IMyEntity |
| Name | Some entities can have uniq name, and game can find them by name IMyEntities.TryGetEntityByNameprohibitedInherited from IMyEntity |
| WorldAABB | Gets world axis-aligned bounding box Inherited from IMyEntity |
| WorldAABBHr | Gets world axis-aligned bounding box Inherited from IMyEntity |
| WorldMatrix | Gets world matrix of this entity Inherited from IMyEntity |
| WorldVolume | Gets bounding sphere of this entity Inherited from IMyEntity |
| WorldVolumeHr | Gets bounding sphere of this entity Inherited from IMyEntity |
Methods
| Member | Description |
|---|---|
| GetOwnerFactionTag() | Tag of faction owning block |
| GetUserRelationToOwner(long, MyRelationsBetweenPlayerAndBlock) | Gets relation to owner of block |
| GetInventory() | Simply get the MyInventoryBase component stored in this entity. Inherited from IMyEntity |
| GetInventory(int) | Search for inventory component with maching index. Inherited from IMyEntity |
| GetPosition() | Gets position in world coordinates Inherited from IMyEntity |
| GetPlayerRelationToOwner() | Obsolete: GetPlayerRelationToOwner() is useless ingame. Mods should use the one in ModAPI.IMyCubeBlock Relation of local player to the block Should not be called on Dedicated Server. |
| UpdateIsWorking() | Obsolete Force refresh working state. Call if you change block state that could affect its working status. |
| UpdateVisual() | Obsolete Updates block visuals (ie. block emissivity) |
Implements:
Inheritors:
- IMyAdvancedDoor
- IMyAirtightDoorBase
- IMyAirtightHangarDoor
- IMyAirtightSlideDoor
- IMyAirVent
- IMyArtificialMassBlock
- IMyAssembler
- IMyAttachableTopBlock
- IMyBasicMissionBlock
- IMyBatteryBlock
- IMyBeacon
- IMyBroadcastController
- IMyBroadcastControllerBlock
- IMyButtonPanel
- IMyCameraBlock
- IMyCargoContainer
- IMyCockpit
- IMyCollector
- IMyControlPanel
- IMyConveyor
- IMyConveyorSorter
- IMyConveyorTube
- IMyCryoChamber
- IMyDecoy
- IMyDefensiveCombatBlock
- IMyDoor
- IMyEmotionControllerBlock
- IMyEventControllerBlock
- IMyExtendedPistonBase
- IMyFlightMovementBlock
- IMyFunctionalBlock
- IMyGasGenerator
- IMyGasTank
- IMyGravityGenerator
- IMyGravityGeneratorBase
- IMyGravityGeneratorSphere
- IMyGyro
- IMyHeatVent
- IMyInteriorLight
- IMyJumpDrive
- IMyLandingGear
- IMyLargeConveyorTurretBase
- IMyLargeGatlingTurret
- IMyLargeInteriorTurret
- IMyLargeMissileTurret
- IMyLargeTurretBase
- IMyLaserAntenna
- IMyLightingBlock
- IMyMechanicalConnectionBlock
- IMyMedicalRoom
- IMyMotorAdvancedRotor
- IMyMotorAdvancedStator
- IMyMotorBase
- IMyMotorRotor
- IMyMotorStator
- IMyMotorSuspension
- IMyOffensiveCombatBlock
- IMyOreDetector
- IMyOxygenFarm
- IMyParachute
- IMyPassage
- IMyPathRecorderBlock
- IMyPistonBase
- IMyPistonTop
- IMyPowerProducer
- IMyProductionBlock
- IMyProgrammableBlock
- IMyProjector
- IMyRadioAntenna
- IMyReactor
- IMyRefinery
- IMyReflectorLight
- IMyRemoteControl
- IMySafeZoneBlock
- IMySearchlight
- IMySensorBlock
- IMyShipConnector
- IMyShipController
- IMyShipDrill
- IMyShipGrinder
- IMyShipMergeBlock
- IMyShipToolBase
- IMyShipWelder
- IMySmallGatlingGun
- IMySmallMissileLauncher
- IMySmallMissileLauncherReload
- IMySolarPanel
- IMySoundBlock
- IMySpaceBall
- IMyStoreBlock
- IMyTargetDummyBlock
- IMyTerminalBlock
- IMyTextPanel
- IMyThrust
- IMyTimerBlock
- IMyTransponder
- IMyTurretControlBlock
- IMyUpgradableBlock
- IMyUpgradeModule
- IMyUserControllableGun
- IMyVirtualMass
- IMyWarhead
- IMyWheel
- IMyWindTurbine