Summary
public static void Spawn(MyPhysicalInventoryItem item, Vector3D position, Vector3D forward, Vector3D up, MyPhysicsComponentBase motionInheritedFrom, Action<MyEntity> completionCallback)
Parameters
Summary
public static void Spawn(MyPhysicalInventoryItem item, MatrixD worldMatrix, MyPhysicsComponentBase motionInheritedFrom, Action<MyEntity> completionCallback)
Parameters
Summary
public static void Spawn(MyPhysicalInventoryItem item, BoundingSphereD sphere, MyPhysicsComponentBase motionInheritedFrom, MyVoxelMaterialDefinition voxelMaterial, Action<MyEntity> OnDone)
Parameters
Summary
public static void Spawn(MyPhysicalItemDefinition itemDefinition, Vector3D translation, Vector3D forward, Vector3D up, int amount, float scale)
Parameters