Sandbox.Game.Entities
MyFloatingObjects
Assembly: Sandbox.Game.dll
public class MyFloatingObjects: MySessionComponentBase, IMyUserInputComponent
Fields
| Member | Description |
|---|---|
| ComponentType | Inherited from MySessionComponentBase |
| DebugName | Inherited from MySessionComponentBase |
| Priority | Inherited from MySessionComponentBase |
Properties
| Member | Description |
|---|---|
| static FloatingBagsCount | |
| static FloatingItemCount | |
| static FloatingOreCount | |
| Dependencies | |
| Definition | Inherited from MySessionComponentBase |
| Dependencies | Inherited from MySessionComponentBase |
| Initialized | Inherited from MySessionComponentBase |
| IsRequiredByGame | Indicates whether a session component should be used in current configuration. Example: MyDestructionData component returns true only when game uses Havok Destruction Inherited from MySessionComponentBase |
| IsServerOnly | Is server only is used for client request of the world. if the component is server only, it's not sent to the client on world request. Inherited from MySessionComponentBase |
| Loaded | Inherited from MySessionComponentBase |
| ModContext | Inherited from MySessionComponentBase |
| ObjectBuilderType | Inherited from MySessionComponentBase |
| Session | Inherited from MySessionComponentBase |
| UpdateOnPause | Inherited from MySessionComponentBase |
| UpdateOrder | Inherited from MySessionComponentBase |
Constructors
| Member | Description |
|---|---|
| MyFloatingObjects() | |
| MySessionComponentBase() | Inherited from MySessionComponentBase |
Methods
Inheritance: MySessionComponentBase
Implements: