Summary

public static bool TryCreateParticleEffect(string effectName, out MyParticleEffect effect)

Returns

bool

Parameters

Summary

public static bool TryCreateParticleEffect(string effectName, MatrixD worldMatrix, out MyParticleEffect effect)

Returns

bool

Parameters

Summary

public static bool TryCreateParticleEffect(string effectName, ref MatrixD effectMatrix, ref Vector3D worldPosition, uint parentID, out MyParticleEffect effect, int keepXFramesAhead)

Returns

bool

Parameters

Summary

public static bool TryCreateParticleEffect(string effectName, ref MatrixD effectMatrix, ref Vector3D worldPosition, uint parentID, out MyParticleEffect effect)

Returns

bool

Parameters

Summary

public static bool TryCreateParticleEffect(int id, out MyParticleEffect effect, bool userDraw)

Returns

bool

Parameters

Summary

public static bool TryCreateParticleEffect(int id, out MyParticleEffect effect, ref MatrixD effectMatrix, ref Vector3D worldPosition, uint parentID, bool userDraw)

Returns

bool

Parameters