Summary
public static bool TryCreateParticleEffect(string effectName, out MyParticleEffect effect)
Returns
bool
Parameters
Summary
public static bool TryCreateParticleEffect(string effectName, MatrixD worldMatrix, out MyParticleEffect effect)
Returns
bool
Parameters
Summary
public static bool TryCreateParticleEffect(string effectName, ref MatrixD effectMatrix, ref Vector3D worldPosition, uint parentID, out MyParticleEffect effect, int keepXFramesAhead)
Returns
bool
Parameters
Summary
public static bool TryCreateParticleEffect(string effectName, ref MatrixD effectMatrix, ref Vector3D worldPosition, uint parentID, out MyParticleEffect effect)
Returns
bool
Parameters
Summary
public static bool TryCreateParticleEffect(int id, out MyParticleEffect effect, bool userDraw)
Returns
bool
Parameters
Summary
public static bool TryCreateParticleEffect(int id, out MyParticleEffect effect, ref MatrixD effectMatrix, ref Vector3D worldPosition, uint parentID, bool userDraw)
Returns
bool
Parameters