VRage.Game
MyParticlesManager
Assembly: VRage.Game.dll
public class MyParticlesManager: MySessionComponentBase, IMyUserInputComponent, IParticleManager
Fields
| Member | Description |
|---|---|
| static Enabled | |
| static CalculateGravityInPoint | Obsolete: Use MyGravityProviderSystem or IMyPhysics instead |
| ComponentType | Inherited from MySessionComponentBase |
| DebugName | Inherited from MySessionComponentBase |
| Priority | Inherited from MySessionComponentBase |
Properties
| Member | Description |
|---|---|
| static CurrentTime | |
| static Effects | |
| static InstanceCount | |
| static Paused | |
| Definition | Inherited from MySessionComponentBase |
| Dependencies | Inherited from MySessionComponentBase |
| Initialized | Inherited from MySessionComponentBase |
| IsRequiredByGame | Indicates whether a session component should be used in current configuration. Example: MyDestructionData component returns true only when game uses Havok Destruction Inherited from MySessionComponentBase |
| IsServerOnly | Is server only is used for client request of the world. if the component is server only, it's not sent to the client on world request. Inherited from MySessionComponentBase |
| Loaded | Inherited from MySessionComponentBase |
| ModContext | Inherited from MySessionComponentBase |
| ObjectBuilderType | Inherited from MySessionComponentBase |
| Session | Inherited from MySessionComponentBase |
| UpdateOnPause | Inherited from MySessionComponentBase |
| UpdateOrder | Inherited from MySessionComponentBase |
Constructors
| Member | Description |
|---|---|
| MyParticlesManager() | |
| MySessionComponentBase() | Inherited from MySessionComponentBase |
Methods
Inheritance: MySessionComponentBase
Implements:
- IMyUserInputComponent
- IParticleManager prohibited