Sandbox.ModAPI.Ingame
IMyLargeTurretBase
Assembly: Sandbox.Common.dll
public interface IMyLargeTurretBase: IMyUserControllableGun, IMyFunctionalBlock, IMyTerminalBlock, IMyCubeBlock, IMyEntity
Describes turret block (PB scripting interface)
Properties
| Member | Description |
|---|---|
| AIEnabled | Checks is AI is enabled for turret |
| Azimuth | Gets or sets azimuth of turret, this method is not synced, you need to sync azimuth manually |
| CanControl | Returns true if current player can control this block. Always return false on Dedicated Server |
| Elevation | Gets / sets elevation of turret, this method is not synced, you need to sync elevation manually |
| EnableIdleRotation | Enable/disable idle rotation for turret, this method is not synced, you need to sync manually |
| HasTarget | Checks if the turret is locked onto a target |
| IsAimed | Returns true if turret head looking at target |
| IsUnderControl | Indicates whether a block is locally or remotely controlled. |
| Range | Gets and Sets shooting range of the turret |
| TargetCharacters | Gets/sets if the turret should target characters. |
| TargetEnemies | Gets/sets if the turret should target enemies. |
| TargetLargeGrids | Gets/sets if the turret should target large grids. |
| TargetMeteors | Gets/sets if the turret should target meteors. |
| TargetMissiles | Gets/sets if the turret should target missiles. |
| TargetNeutrals | Gets/sets if the turret should target neutrals. |
| TargetSmallGrids | Gets/sets if the turret should target small grids. |
| TargetStations | Gets/sets if the turret should target stations. |
| BlockDefinition | Gets definition.Id assigned to this block Inherited from IMyCubeBlock |
| Closed | True if the block has been removed from the world. Inherited from IMyEntity |
| Components | Gets blocks component logic container Inherited from IMyEntity |
| CubeGrid | Grid in which the block is placed Inherited from IMyCubeBlock |
| CustomData | Gets or sets the Custom Data string. NOTE: Only use this for user input. For storing large mod configs, create your own MyModStorageComponent Inherited from IMyTerminalBlock |
| CustomInfo | Gets information about block status (available from mods) IMyTerminalBlock.AppendingCustomInfoprohibited IMyTerminalBlock.RefreshCustomInfoprohibited .Inherited from IMyTerminalBlock |
| CustomName | Gets or sets how block is named in Terminal menu Inherited from IMyTerminalBlock |
| CustomNameWithFaction | Gets or sets how block is named in Terminal menu. Work only for Cockpit, LaserAntenna RadioAntenna, SpaceBall, Beacon Inherited from IMyTerminalBlock |
| DefinitionDisplayNameText | Definition name Inherited from IMyCubeBlock |
| DetailedInfo | Gets information about block status. In Control panel bottom right text Inherited from IMyTerminalBlock |
| DisassembleRatio | Is set in definition Ratio at which is the block disassembled (grinding) Bigger values - longer grinding Inherited from IMyCubeBlock |
| DisplayName | Gets user friendly name of entity. May be null For block terminal name use DisplayNameText Inherited from IMyEntity |
| DisplayNameText | Translated block name Inherited from IMyCubeBlock |
| Enabled | Represents terminal gui toggle. Gets or sets if block is Enabled Inherited from IMyFunctionalBlock |
| EntityId | Id of entity Inherited from IMyEntity |
| HasInventory | Returns true if this entity has got at least one inventory. Note that one aggregate inventory can contain zero simple inventories => zero will be returned even if GetInventory() != null. Inherited from IMyEntity |
| InventoryCount | Returns the count of the number of inventories this entity has. Inherited from IMyEntity |
| IsBeingHacked | Hacking of the block is in progress Inherited from IMyCubeBlock |
| IsFunctional | Gets if integrity is above breaking threshold Inherited from IMyCubeBlock |
| IsShooting | Gets whether block is shooting Inherited from IMyUserControllableGun |
| IsWorking | True if block is able to do its work depening on block type (is functional, powered, enabled, etc...) Inherited from IMyCubeBlock |
| Mass | Block mass Inherited from IMyCubeBlock |
| Max | Maximum coordinates of grid cells occupied by this block Inherited from IMyCubeBlock |
| Min | Minimum coordinates of grid cells occupied by this block Inherited from IMyCubeBlock |
| Name | Some entities can have uniq name, and game can find them by name IMyEntities.TryGetEntityByNameprohibitedInherited from IMyEntity |
| NumberInGrid | Order in which were the blocks of same type added to grid Used in default display name Inherited from IMyCubeBlock |
| Orientation | Returns block orientation in base 6 directions Inherited from IMyCubeBlock |
| OwnerId | IdentityId of player owning block (not steam Id) Inherited from IMyCubeBlock |
| Position | Position in grid coordinates Inherited from IMyCubeBlock |
| Shoot | Represents terminal gui toggle element "Shoot". Not same as IsShooting Inherited from IMyUserControllableGun |
| ShowInInventory | Represent terminal gui toggle Show block in Inventory Screen. Gets or sets its valueInherited from IMyTerminalBlock |
| ShowInTerminal | Represent terminal gui toggle Show block in terminal. Gets or sets its valueInherited from IMyTerminalBlock |
| ShowInToolbarConfig | Represent terminal gui toggle Show in toolbar config. Gets or sets its valueInherited from IMyTerminalBlock |
| ShowOnHUD | Represent terminal gui toggle Show On HUD. Gets or sets its valueInherited from IMyTerminalBlock |
| WorldAABB | Gets world axis-aligned bounding box Inherited from IMyEntity |
| WorldAABBHr | Gets world axis-aligned bounding box Inherited from IMyEntity |
| WorldMatrix | Gets world matrix of this entity Inherited from IMyEntity |
| WorldVolume | Gets bounding sphere of this entity Inherited from IMyEntity |
| WorldVolumeHr | Gets bounding sphere of this entity Inherited from IMyEntity |
Methods
| Member | Description |
|---|---|
| GetTargetedEntity() | Gets the turret's current detected entity, if any |
| GetTargetingGroup() | Gets current targeting group |
| GetTargetingGroups(List |
Gets all available targeting groups |
| ResetTargetingToDefault() | Resets targeting to default values |
| SetManualAzimuthAndElevation(float, float) | Sets azimuth and elevation of the turret, this method is not synced, you need to sync it manually. Call SyncAzimuth or SyncElevation. |
| SetTarget(Vector3D) | Set targets given position |
| SetTargetingGroup(string) | Sets current targeting group |
| SyncAzimuth() | Method used to sync azimuth, you need to call it to sync azimuth for other clients/server |
| SyncElevation() | Method used to sync elevation of turret, you need to call it to sync elevation for other clients/server |
| SyncEnableIdleRotation() | Method used to sync idle rotation and elevation, you need to call it to sync rotation and elevation for other clients/server |
| TrackTarget(Vector3D, Vector3) | Tracks given target with enabled position prediction |
| GetActions(List |
Get all terminal actions available for block Inherited from IMyTerminalBlock |
| GetActionWithName(string) | Get first found terminal action with name Inherited from IMyTerminalBlock |
| GetInventory() | Simply get the MyInventoryBase component stored in this entity. Inherited from IMyEntity |
| GetInventory(int) | Search for inventory component with maching index. Inherited from IMyEntity |
| GetOwnerFactionTag() | Tag of faction owning block Inherited from IMyCubeBlock |
| GetPosition() | Gets position in world coordinates Inherited from IMyEntity |
| GetProperties(List |
Get all terminal actions available for block. Inherited from IMyTerminalBlock |
| GetProperty(string) | Finds terminal property with provided id Inherited from IMyTerminalBlock |
| GetUserRelationToOwner(long, MyRelationsBetweenPlayerAndBlock) | Gets relation to owner of block Inherited from IMyCubeBlock |
| HasLocalPlayerAccess() | Returns if local player can use block. Executes HasPlayerAccess(long, MyRelationsBetweenPlayerAndBlock) with local player identityId. On Dedicated Server as identityId it is using 0 as playerId Inherited from IMyTerminalBlock |
| HasNobodyPlayerAccessToBlock() | Returns if Nobody has access to block. Inherited from IMyTerminalBlock |
| HasPlayerAccess(long, MyRelationsBetweenPlayerAndBlock) | Returns if local player can use block. It is also checking for admin access. Inherited from IMyTerminalBlock |
| HasPlayerAccessWithNobodyCheck(long, bool) | Returns if player can use block. If playerId is 0 (Nobody), calls HasNobodyPlayerAccessToBlock instead It is also checking for admin access. Inherited from IMyTerminalBlock |
| IsSameConstructAs(IMyTerminalBlock) | Determines whether this block is Mechanicalprohibited connected to the other. This is any block connected with rotors or pistons or other mechanical devices, but not things like connectors. This will in most cases constitute your complete construct.Be aware that using merge blocks combines grids into one, so this function will not filter out grids connected that way. Also be aware that detaching the heads of pistons and rotors will cause this connection to change. Inherited from IMyTerminalBlock |
| SearchActionsOfName(string, List |
Get all terminal actions available for block. NOTE: First called <br /><br /> and then <br /><br /> checkInherited from IMyTerminalBlock |
| ShootOnce() | Triggers a single shot. Inherited from IMyUserControllableGun |
| GetTargetingGroups() | Obsolete: Use GetTargetingGroups with parameter instead. Obsolete |
| GetPlayerRelationToOwner() | Obsolete: GetPlayerRelationToOwner() is useless ingame. Mods should use the one in ModAPI.IMyCubeBlock Relation of local player to the block Should not be called on Dedicated Server. Inherited from IMyCubeBlock |
| RequestEnable(bool) | Obsolete: Use the setter of Enabled Obsolete Inherited from IMyFunctionalBlock |
| SetCustomName(string) | Obsolete: Use the setter of Customname Obsolete Inherited from IMyTerminalBlock |
| SetCustomName(StringBuilder) | Obsolete: Use the setter of Customname Obsolete Inherited from IMyTerminalBlock |
| UpdateIsWorking() | Obsolete Force refresh working state. Call if you change block state that could affect its working status. Inherited from IMyCubeBlock |
| UpdateVisual() | Obsolete Updates block visuals (ie. block emissivity) Inherited from IMyCubeBlock |
Implements:
Inheritors:
Type Definitions:
- MyObjectBuilder_InteriorTurret/LargeInteriorTurret
- MyObjectBuilder_LargeGatlingTurret/
- MyObjectBuilder_LargeGatlingTurret/AutoCannonTurret
- MyObjectBuilder_LargeGatlingTurret/LargeGatlingTurretReskin
- MyObjectBuilder_LargeGatlingTurret/SmallGatlingTurret
- MyObjectBuilder_LargeGatlingTurret/SmallGatlingTurretReskin