Sandbox.ModAPI.Ingame
IMyTerminalBlock
Assembly: Sandbox.Common.dll
public interface IMyTerminalBlock: IMyCubeBlock, IMyEntity
Describes terminal block (PB scripting interface)
Properties
| Member | Description |
|---|---|
| CustomData | Gets or sets the Custom Data string. NOTE: Only use this for user input. For storing large mod configs, create your own MyModStorageComponent |
| CustomInfo | Gets information about block status (available from mods) IMyTerminalBlock.AppendingCustomInfoprohibited IMyTerminalBlock.RefreshCustomInfoprohibited . |
| CustomName | Gets or sets how block is named in Terminal menu |
| CustomNameWithFaction | Gets or sets how block is named in Terminal menu. Work only for Cockpit, LaserAntenna RadioAntenna, SpaceBall, Beacon |
| DetailedInfo | Gets information about block status. In Control panel bottom right text |
| ShowInInventory | Represent terminal gui toggle Show block in Inventory Screen. Gets or sets its value |
| ShowInTerminal | Represent terminal gui toggle Show block in terminal. Gets or sets its value |
| ShowInToolbarConfig | Represent terminal gui toggle Show in toolbar config. Gets or sets its value |
| ShowOnHUD | Represent terminal gui toggle Show On HUD. Gets or sets its value |
| BlockDefinition | Gets definition.Id assigned to this block Inherited from IMyCubeBlock |
| Closed | True if the block has been removed from the world. Inherited from IMyEntity |
| Components | Gets blocks component logic container Inherited from IMyEntity |
| CubeGrid | Grid in which the block is placed Inherited from IMyCubeBlock |
| DefinitionDisplayNameText | Definition name Inherited from IMyCubeBlock |
| DisassembleRatio | Is set in definition Ratio at which is the block disassembled (grinding) Bigger values - longer grinding Inherited from IMyCubeBlock |
| DisplayName | Gets user friendly name of entity. May be null For block terminal name use DisplayNameText Inherited from IMyEntity |
| DisplayNameText | Translated block name Inherited from IMyCubeBlock |
| EntityId | Id of entity Inherited from IMyEntity |
| HasInventory | Returns true if this entity has got at least one inventory. Note that one aggregate inventory can contain zero simple inventories => zero will be returned even if GetInventory() != null. Inherited from IMyEntity |
| InventoryCount | Returns the count of the number of inventories this entity has. Inherited from IMyEntity |
| IsBeingHacked | Hacking of the block is in progress Inherited from IMyCubeBlock |
| IsFunctional | Gets if integrity is above breaking threshold Inherited from IMyCubeBlock |
| IsWorking | True if block is able to do its work depening on block type (is functional, powered, enabled, etc...) Inherited from IMyCubeBlock |
| Mass | Block mass Inherited from IMyCubeBlock |
| Max | Maximum coordinates of grid cells occupied by this block Inherited from IMyCubeBlock |
| Min | Minimum coordinates of grid cells occupied by this block Inherited from IMyCubeBlock |
| Name | Some entities can have uniq name, and game can find them by name IMyEntities.TryGetEntityByNameprohibitedInherited from IMyEntity |
| NumberInGrid | Order in which were the blocks of same type added to grid Used in default display name Inherited from IMyCubeBlock |
| Orientation | Returns block orientation in base 6 directions Inherited from IMyCubeBlock |
| OwnerId | IdentityId of player owning block (not steam Id) Inherited from IMyCubeBlock |
| Position | Position in grid coordinates Inherited from IMyCubeBlock |
| WorldAABB | Gets world axis-aligned bounding box Inherited from IMyEntity |
| WorldAABBHr | Gets world axis-aligned bounding box Inherited from IMyEntity |
| WorldMatrix | Gets world matrix of this entity Inherited from IMyEntity |
| WorldVolume | Gets bounding sphere of this entity Inherited from IMyEntity |
| WorldVolumeHr | Gets bounding sphere of this entity Inherited from IMyEntity |
Methods
| Member | Description |
|---|---|
| GetActions(List |
Get all terminal actions available for block |
| GetActionWithName(string) | Get first found terminal action with name |
| GetProperties(List |
Get all terminal actions available for block. |
| GetProperty(string) | Finds terminal property with provided id |
| HasLocalPlayerAccess() | Returns if local player can use block. Executes HasPlayerAccess(long, MyRelationsBetweenPlayerAndBlock) with local player identityId. On Dedicated Server as identityId it is using 0 as playerId |
| HasNobodyPlayerAccessToBlock() | Returns if Nobody has access to block. |
| HasPlayerAccess(long, MyRelationsBetweenPlayerAndBlock) | Returns if local player can use block. It is also checking for admin access. |
| HasPlayerAccessWithNobodyCheck(long, bool) | Returns if player can use block. If playerId is 0 (Nobody), calls HasNobodyPlayerAccessToBlock instead It is also checking for admin access. |
| IsSameConstructAs(IMyTerminalBlock) | Determines whether this block is Mechanicalprohibited connected to the other. This is any block connected with rotors or pistons or other mechanical devices, but not things like connectors. This will in most cases constitute your complete construct.Be aware that using merge blocks combines grids into one, so this function will not filter out grids connected that way. Also be aware that detaching the heads of pistons and rotors will cause this connection to change. |
| SearchActionsOfName(string, List |
Get all terminal actions available for block. NOTE: First called <br /><br /> and then <br /><br /> check |
| GetInventory() | Simply get the MyInventoryBase component stored in this entity. Inherited from IMyEntity |
| GetInventory(int) | Search for inventory component with maching index. Inherited from IMyEntity |
| GetOwnerFactionTag() | Tag of faction owning block Inherited from IMyCubeBlock |
| GetPosition() | Gets position in world coordinates Inherited from IMyEntity |
| GetUserRelationToOwner(long, MyRelationsBetweenPlayerAndBlock) | Gets relation to owner of block Inherited from IMyCubeBlock |
| SetCustomName(string) | Obsolete: Use the setter of Customname Obsolete |
| SetCustomName(StringBuilder) | Obsolete: Use the setter of Customname Obsolete |
| GetPlayerRelationToOwner() | Obsolete: GetPlayerRelationToOwner() is useless ingame. Mods should use the one in ModAPI.IMyCubeBlock Relation of local player to the block Should not be called on Dedicated Server. Inherited from IMyCubeBlock |
| UpdateIsWorking() | Obsolete Force refresh working state. Call if you change block state that could affect its working status. Inherited from IMyCubeBlock |
| UpdateVisual() | Obsolete Updates block visuals (ie. block emissivity) Inherited from IMyCubeBlock |
Implements:
Inheritors:
- IMyAdvancedDoor
- IMyAirtightDoorBase
- IMyAirtightHangarDoor
- IMyAirtightSlideDoor
- IMyAirVent
- IMyArtificialMassBlock
- IMyAssembler
- IMyBasicMissionBlock
- IMyBatteryBlock
- IMyBeacon
- IMyBroadcastController
- IMyBroadcastControllerBlock
- IMyButtonPanel
- IMyCameraBlock
- IMyCargoContainer
- IMyCockpit
- IMyCollector
- IMyControlPanel
- IMyConveyorSorter
- IMyCryoChamber
- IMyDecoy
- IMyDefensiveCombatBlock
- IMyDoor
- IMyEmotionControllerBlock
- IMyEventControllerBlock
- IMyExtendedPistonBase
- IMyFlightMovementBlock
- IMyFunctionalBlock
- IMyGasGenerator
- IMyGasTank
- IMyGravityGenerator
- IMyGravityGeneratorBase
- IMyGravityGeneratorSphere
- IMyGyro
- IMyHeatVent
- IMyInteriorLight
- IMyJumpDrive
- IMyLandingGear
- IMyLargeConveyorTurretBase
- IMyLargeGatlingTurret
- IMyLargeInteriorTurret
- IMyLargeMissileTurret
- IMyLargeTurretBase
- IMyLaserAntenna
- IMyLightingBlock
- IMyMechanicalConnectionBlock
- IMyMedicalRoom
- IMyMotorAdvancedStator
- IMyMotorBase
- IMyMotorStator
- IMyMotorSuspension
- IMyOffensiveCombatBlock
- IMyOreDetector
- IMyOxygenFarm
- IMyParachute
- IMyPathRecorderBlock
- IMyPistonBase
- IMyPowerProducer
- IMyProductionBlock
- IMyProgrammableBlock
- IMyProjector
- IMyRadioAntenna
- IMyReactor
- IMyRefinery
- IMyReflectorLight
- IMyRemoteControl
- IMySafeZoneBlock
- IMySearchlight
- IMySensorBlock
- IMyShipConnector
- IMyShipController
- IMyShipDrill
- IMyShipGrinder
- IMyShipMergeBlock
- IMyShipToolBase
- IMyShipWelder
- IMySmallGatlingGun
- IMySmallMissileLauncher
- IMySmallMissileLauncherReload
- IMySolarPanel
- IMySoundBlock
- IMySpaceBall
- IMyStoreBlock
- IMyTargetDummyBlock
- IMyTextPanel
- IMyThrust
- IMyTimerBlock
- IMyTransponder
- IMyTurretControlBlock
- IMyUpgradeModule
- IMyUserControllableGun
- IMyVirtualMass
- IMyWarhead
- IMyWindTurbine