VRage.Game.Components
MySessionComponentBase
Assembly: VRage.Game.dll
public abstract class MySessionComponentBase: IMyUserInputComponent
Fields
| Member | Description |
|---|---|
| ComponentType | |
| DebugName | |
| Priority |
Properties
| Member | Description |
|---|---|
| Definition | |
| Dependencies | |
| Initialized | |
| IsRequiredByGame | Indicates whether a session component should be used in current configuration. Example: MyDestructionData component returns true only when game uses Havok Destruction |
| IsServerOnly | Is server only is used for client request of the world. if the component is server only, it's not sent to the client on world request. |
| Loaded | |
| ModContext | |
| ObjectBuilderType | |
| Session | |
| UpdateOnPause | |
| UpdateOrder |
Constructors
| Member | Description |
|---|---|
| MySessionComponentBase() |
Methods
Implements:
Inheritors: